I doubt any other game will grab me like Wildermyth has or make me feel all the feels quite the same way. As insane as it sounds, this may be my game of the year. And I know I have hundreds more hours of adventuring to complete. I've played with dozens of characters, no two the same. After three campaigns and 30+ hours of gameplay, I'm still learning new strategies, discovering new events, and facing new enemies. I've felt incredible highs when luck turns my way, and I've felt dreadful lows when an unlucky event maims a key character. I've felt incredible relief landing a winning blow with my last standing character when failure seemed all but certain. I've faced moral dilemmas when forced to sacrifice a prized veteran to win a seemly impossible match. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but the combination of leveling up, gearing up, and gradually evolving your character through random events creates a brilliant uniqueness for each character, one that feels much deeper than it has any right to. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but One of the best games I've played all year. Writing about it, I feel the itch to start yet another story.One of the best games I've played all year. The hunter who gave up a lifesaving cure for her illness so a stranger could live, eventually becoming a hero himself. The charming rogue who received the gift of immortality, only to watch his friends retire and die while he continued adventuring with their kids. The warrior slowly becoming a tree who fell in love with a fire mage. Now I've got enough stories to fill a library. She led her new friends to victory, made a name for herself, and started a family of her own.īuilding these legacies and families is really what Wildermyth is all about, taking the tabletop RPG joy of inhabiting a character and nurturing them, and then extending it to multiple parties and generations. She embraced the fire even more thoroughly than her old man, until the flames swallowed up all her limbs. She could never escape her father's shadow when they adventured together, but when another band of heroes in another campaign discovered a magic portal to another world, out she popped. Developed by indie studio Worldwalker Games LLC and published in tandem with WhisperGames, Wildermyth allows players to take the reins of their own fantasy roleplaying campaign in a papercraft-inspired love letter to tabletop RPGs such as Dungeons & Dragons. He lived on, not just because you can start new campaigns with existing characters, but because he had a daughter. Wildermyth is a tactical RPG that combines procedurally-generated worldbuilding with character-centered storytelling. In the final battle, he sacrificed himself to save his friends, becoming a spirit. By the end of the campaign, he'd sprouted crow's wings-a gift from a witch-become a mystical fire guardian, and grown a fox tail. They're never really gone, though-your favourites become legacy heroes who can return rejuvenated in subsequent campaigns, like pulling out your favourite old, dog-eared character sheet for yet another dungeon run.įraser Brown, Online Editor: In my first Wildermyth campaign, my party included a wee ginger magic lad with a boring backstory and a crap beard. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters. They even age, fall in love, and have children eventually they'll retire, if they survive the adventurer's life. Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. And they really are unexpected-while it's perfectly possible for a warrior to just find a magic sword and kill a dragon with it, it's equally likely they’ll be cursed to slowly transform into living crystal, or make a pact with an ancient tree, or upset a witch who turns their head into a raven's. With the procedural systems as your dungeon master, you follow the lives and adventures of entire parties of heroes, each organically growing and developing in all sorts of unexpected directions. A few hours in Wildermyth is like a supercut of a fantastic year-long Dungeons & Dragons campaign. Robin Valentine, Print Editor: I don't think any videogame has ever more successfully evoked the feel of a tabletop RPG.
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